Create dazzling blends and intricate patterns of color and detail between two strokes on the surface of your mesh.
The Stroke Interpolation feature can now use ZIntensity, Brush Size, RGB Intensity, and Front and Back Colors to transition between strokes with a set number of steps. Cut through meshes cleanly with these tools where the resulting cut accurately reflects the stroke. The new Knife brushes now support the Circle and Rectangle stroke types. Similar to alignment features found in other programs, you can now align meshes to the left, right or center, and by the top or bottom edges. Instantly redistribute multiple SubTools, or the geometry within a single SubTool with a single button press.
This feature shines when creating environment pieces or applying skin details. Local Projection will give a unique way to reapply any noise by position of the brush. Use Brush Size or pen pressure sensitivity to adjust the noise scale on the fly. Create striking blends of color and detail with this versatile new feature!īrush Surface Noise with Local ProjectionĪpply any image, graphical noise or noise presets to a brush for local sculptural surface noise details.
If your card does not meet this requirement, Bevel Pro will not work but the rest of the ZBrush 2022 feature set will still be available to you.īrushes now support dual alphas and textures, allowing you to transition between the two based on the pen pressure of your stroke. On macOS it requires Metal, which is automatic with OSX 10.14 and later but may not be supported on machines running earlier operating systems. Note: On Windows, Bevel Pro requires a video card supporting Vulkan 1.1 or above.
Adjust and preview your results non-destructively, and even create your bevels as separate sections of geometry for use with Live Boolean. Suitable for meshes of medium-to-high resolution, Bevel Pro allows you to use masking and PolyGroups to determine exactly which edges to bevel. The new Bevel Pro plugin allows you to create complex bevels for meshes at any resolution without low-poly modeling. Load any model and create a Bas Relief alpha from camera view to be used to create raised sections of detail that closely resemble the results of traditional relief sculpture. Position your model as desired and project all visible meshed into the selected mesh. For example, if you test the Deformer/Deformer Soft/Deformer Hard you’ll see that the deformed points will not move/scale/rotate when respecting the fall-off setting.įixed display issue after using Move brush.įixed Adjust Last not working when assigned to a hotkey.įixed crash the Gizmo on the primitive before it’s converted into a PolyMesh.įixed missing Image Plane plugin on Windows.įixed FBX import of meshes/cameras with duplicate names.įixed HomePage “no connection” display screen.Įnhance your ZBrush experience with these additions:Ĭreate embossed surfaces in stunning detail with the new Bas Relief features in ZBrush. Modified Gizmo3D so that fall-off is also available when using the Gizmo on 3D primitives AND when using the Gizmo with deformers. ZBrush 2022.0.1 Makes the Following Changes
Fixed: Axis flipping sometimes occurred with BevelPro.Fixed: Script error when attempting to send to BevelPro while a texture map is selected.Fixed: Focal Shift reset to zero when exporting certain file formats.Fixed: Gizmo Manipulator influence is now infinite when rotating if the Focal Shift is -100.Fixed: Brushes of the SnakeHook type now remember Dynamic Brush size setting when “Remember Dynamic Mode Per Brush is enabled” and Sculptris Pro mode is not enabled.
ZBrush 2022.0.2 Makes the Following Changes ZBrush 2022 is a **FREE upgrade** for all registered ZBrush users.