It's available for free download at Train Sim. This route is the prefect complement to his freeware version of the Seligman Sub and while the two don't connect virtually, one could perform a crew change at Ash Fork on one of the routes and begin a new activity on the other route and continue running the same virtual train. The possibilities are limited only by your imagination.
One can easily remove (or add) trackage, add lineside details like detectors and electrical boxes, update the crossing gates, etc. As such, it's a great candidate for customizing with the MSTS Route Editor to bring it more up to date. He's put a lot of work into this route and it includes a lot of sidings and other spur trackage that has disappeared over the years. It also includes some trackage into downtown Phoenix, the Ennis Sub from El Mirage to Fennemore, the wye at Matthie (with minimal ARZC track to the west), the current Arizona Central line from Drake to Clarkdale and the pre-1960 line from Skull Valley through Prescott and up to Abra. If you want to get a flavor of opertaing trains over a virtual Peavine, give his route a try.Įnd to end, it covers the Peavine from Mobest Yard to Ash Fork.
If you're a MS Train Simulator fan you may or may not know that Bob Wirth released his freeware version of the BNSF Phoenix Sub route for Train Simulator in early July 2007. Old style station sign, my upgraded milepost markers.Īs accurate as the route is, it is prime real estate for customizing if you are familiar with the MSTS Editor tools. While Open Rails is a new train simulator that can use MSTS assets, it does not come with additional utilities, such as a Route Editor, Activities Editor or. And if you have any doubts to the accuracy of his track placement, just verify the geospatial coordinates in MSTS with the actual latitude and longitude.īells Canyon ~MP 90, westbound between Kirkland and Grand View. Though the density of the foilage is sparse compared to the prototype, Bob has definitely captured the look and topography of the Peavine. If one of your links is facing in the wrong direction, you can reverse its direction manually by holding down SHIFT and clicking on the link.MSTS Phoenix Sub (by Robert Wirth) Screen shots and comparison photos Some comparison photos showing the actual Peavine and Robert Wirth's MSTS Phoenix Sub route. The editor usually places links the right way round automatically, but it can get confused if you place a signal on a piece of track that curves by more than 90 degrees. MenuMod v1.2 - Improves Activity and Route Editor menus, by 3DTrains (Downloads from authors site - File size: 117 KB) Microsoft Knowledge Base - Train Simulator - Microsofts online knowledgebase of known problems and solutions for MSTS Microsoft Train Simulator Update - Official MSTS update released April 2002. In other words, if you pass link 0 going forwards and keep travelling in the same direction, you should pass the next link belonging to this signal going forwards as well. End of Train Markers - Enables markers in proper location and on AI trains. A signal's links should normally all be facing in the same direction.Now you can see in the Origialservice 'KI Insbruck-St.Anton' under. 0699.1.exe and started in the activity-Editor the service-Editor.
I have open the MSTS Original Route Europe2 in the TSRE5 V. These links should be placed beyond all of the junction(s) covered by this signal - there shouldn't be any more junctions between one of those links and the next home signal on that route. The Service-Editor is showing some stations two times in the list.
Link 1 normally goes on the route that's straight ahead, and any other links go on diverging routes to either side. No use in my mind expanding what I have done if it all is worth nothing if MSTS2 is not compatible. Pleasent, Tailem Bend, Sedan, Milang and Victor Harbor but will wait until MSTS2 comes out to see what the cross compatability is with routes as to MSTS1.